Star*Drive was a campaign setting put out for Alternity, TSR’s ambitious but clumsy science-fiction RPG. Much in the way that Greyhawk is considered the. “The STAR*DRIVE campaign setting, designed for use with the ALTERNITY science fiction roleplaying game, brings to life the world of the future. Humanity has. I used Black Starfall and Red Starrise as introductory adventures to Alternity/Star* Drive, in general. But, because of the timeline difference.
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Star Drive – Wikipedia
Working for a clandestine organization called the Hoffmann Institute, heroes explore hidden mysteries while eluding forces – both human and alien – that scheme to control the truth. The Point Pleasant “mothman” sightings of the s. Some of them are just the opposite. Scheme with operatives of VoidCorp, fight against Thuldan Legions, and uncover the mysteries of the frontier.
Index of /~akclark/Alternity/
Through their dealings, the heroes uncover a sinister plot involving a cykotek oxygen runner and a nefarious black marketeer. Just don’t linger – you never know who might be watching.
Fold space at your whim? And the only thing standing between them and the safety of billions of unsuspecting people is you – and your bag of guns and gear. Now you can examine the reports and Grid-blurbs and decide for yourself if these threats are real – or just more disinformation spread by the Concord, the Vergers, or the Old Space news agencies hungry to make headlines in a,ternity Stellar Ring. Humans being what they are, peace didn’t last.
In addition there is a thirteenth nation called the Galactic Concord, created by the Treaty of Concord. Yet amid thes bewildering oppurtunities, even the bravest need a place to call home. Star Drive is set in the 26th century, starting in the year The colonies win, known space is divided into a number of different stellar nations.
An uneasy peace lasts for a while, until the Second Galactic War breaks out. Finally, more than a quarter-century later, Ares 22 has found the necessary resources to repair its stardrive. Its secret research into dimensional travel has been sabotaged by fanatics, and the multimillion-dollar facility alterhity now ddive a bombed-out crater. Sell us your stuff? This page, full-color book includes more than 45 new alien species with detailed etar and illustrations. Visit a dozen fully described worlds, and learn of powerful interstellar empires.
The Concord has seized this oppurtunity to take the war to the enemy. Choose from different ones, including many old favorites updated for the new edition.
Though the Galactic Concord has slowed their progress, the Klicks are determined and laternity. Much of the material created for this campaign setting was later reused in the d20 Future supplement of the d20 Modern role-playing game. System Guide to Aegis expands the information available on this alyernity system, including: A period of stellar colonization of habitable worlds ensues, led by six wealthy power blocs.
At the beginning of the 26th century, Humanity’s political and social structure is divided into Stellar Nations once countriesrich corporations or federations, most trying to collect their former colonies.
You can play it as a stand-alone adventure or use it as the foundation for a trade-based, Progress Level 7 campaign. A Klick naturally produces a field of energy that rrive non-Klicks to feel weak and tired. The heroes must disable the ship, or somehow dissuade it from carrying out its deadly mission and wiping out millions of innocent people. If the heroes fail in their quest to end the terrorists’ rampage through alternate dimensions, there’s no predicting the consequences!
Alien Compendium – Creatures of the Verge “In the Verge, you can go for dozens of light-years in any direction without seeing a single sign of life. But where are the terrorists? Galactic Concord soldiers, accordingly, prefer to battle Klicks from a safe distance.
A few weeks ago, a Concord cutter found a gutted ship drifting in space, her crew dead. This setting book also requires the Player’s Handbook and Gamemaster Guide for the Alternity game system.
The news from the Verge isn’t all good, but what news ever is? Your actions, your choices, and a little bit of luck will decide! The Second Galactic War ends in a stalemate, once the participants realize they can no longer afford to keep fighting. At the edge of human space, a group of human starfarers discovers a alterbity derelict adrift in unexplored space. With the aid of some alien artifacts, the heroes must breach the alternitty of a dreadnought to end the blockade.
Outbound – An Explorer’s Guidebook “The Verge, that vast frontier beyond the Kendai Relay and the civilized stellar nations of Old Space, has secrets still undiscovered, star systems still unexplored.