So various settings, has one sourcebook so to say, where it tells everything about the world; I want to try something radically different, and treat. Ghostwalk (Campaign Option). From D&D Wiki. Jump to: navigation, search. Ghostwalk. Ghostwalk. Retrieved from. When creating adventures for and running a Ghostwalk campaign, remember that a fair number—perhaps a quarter—of the NPCs that the.
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Ghostwalk, Part 2 Ghostwalk v.
Ghostwalk – Wikipedia
So, what are you waiting for? Update your campaign today. This document provides all the changes that should be made to the book to update it for use with the new rules.
A few clarifications are included here as well. Creating a Monstrous Vampire: Change “Monstrous vampire is a template” to “Monstrous vampire is an acquired template. The creature’s type changes to undead augmented aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or vermin. Do not recalculate base attack bonus, saves, or skill points.
Solitary, pair, gangtroupe purebloods, halfbloods, and abominations ghostsalk, or tribe purebloods, halfbloods, and abominations. This vampire’s slam attack is treated as a magic weapon for the purpose of overcoming damage reduction. The DC is 20 for the Will save against this vampire’s domination ability, and for the Fortitude save to remove a negative level caused by its energy drain.
A yuan-ti abomination can psionically create a compulsion effect targeting one creature within 30 feet. The target must succeed on a DC 20 Will save or gain an aversion to snakes for 10 minutes. Affected creatures must stay at least 20 feet away from any snake or yuan-ti, alive or dead; if already within 20 feet, they move away. A subject unable to move away, or one attacked by snakes or yuan-ti, is overcome with revulsion.
This revulsion reduces the gnostwalk Dexterity score by 4 points until the effect wears off or the subject is no longer within 20 feet. Bhostwalk ability is otherwise similar gjostwalk antipathy as the spell caster level 16th. The save DC is Charisma-based.
To use this ability, an abomination must hit a Large or smaller creature with its bite attack.
Ghostwalk (Campaign Option)
It guostwalk then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Injury, Fortitude DC 14, initial and secondary damage 1d6 Con. The save DC is Constitution-based.
An abomination has the psionic ability to exude acid from its body, dealing 3d6 points of acid damage to the next creature it touches, including a creature hit by its bite attack. If the yuan-ti is grappling, constricting, or pinning a foe when it uses this power, its grasp deals 5d6 points of ghostwakl damage.
The acid becomes inert when it leaves the yuan-ti’s body, and the yuan-ti is immune to its effects. The save DCs are Charisma-based.
It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Unlike landbound vampires, a vampire with a natural swim speed is not harmed by immersion in water and can cross running water without penalty. Sean K Reynolds ghosfwalk a remarkable amount of time on trains, where he defeats bandits, solves complex mathematical equations, and shushes noisy children.
Then he wakes up. Check out his website.
PageMonstrous Vampire: Increase all current and future Hit Dice to d12s. Replace sample monstrous vampire entry with the following. Solitary, pair, gangtroupe purebloods, halfbloods, and abominationsor tribe purebloods, halfbloods, and abominations Challenge Rating: Usually chaotic evil Gghostwalk By character class Level Adjustment: About the Author Sean K Reynolds spends a remarkable amount of time on trains, where he defeats bandits, solves complex mathematical equations, and shushes noisy children.
Dragons of Faerun, Campakgn 3. Secrets of Sarlona, Part 3.
Web Enhancement: Ghostwalk Update for D&D v