Zusätzlich zur Spielanleitung liegt dem Spiel eine DINA4-Spielübersicht bei, welche den Aufbau des Spielmaterials im Überblick und textlich sehr übersichtlich. Das Spiel wird in Gruppen gespielt, so dass sinnvollerweise eine Mindestanzahl von 4 Spielern notwendig ist (je 2 2er-Teams). Die Kartenboxen mit den 4. 6. Apr. Der Wald bietet ideale Bedingungen für Versteck – sowie Erlebnisspiele. Es müssen jedoch klare Regeln abgemacht und gewisse.
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#BrettspielNews – KW 38
Simply add up the scores for the animals. Example kuuhandel the score: Translation by Emanuel Soeding esoeding geomar. If more than one player have the same animal, he may decide, with which one to trade. Sum up the animals values: The auctioning player may buy the animal for the highest bid.
The player whose turn it is, deals everybody additional money. The Game Cabinet – editor gamecabinet. Note, that money isn’t worth anything at the end. During the game, there is no chance to exchange money and someone who buys a card will not receive any change. All the players bid simultaneously on this card. Each player receives two 0-cards to blufffour cards and one card. When everybody got the new money, the donkey is auctioned off normally.
Whenever the donkey is turned over for auction, the game is immediately interupted. Each player multiplies the sum of his animals value, with the number of different kinds he collected. If your game contains a blue card with a dove labeled “bonus ” and only 5 x 50 cards but 25 x cards, you have one of the games of the first edition of Kuhandel.
The other way of horsetrading was mentioned as a variant.
During his turn each player has two options:. He may of course include 0-cards to bluff!
Kuhhandel (2nd edition)
Shuffle the animalcards and place them in the tray, backside up. The player turns over the topmost card. Of course, a player who has all four animals of spileanleitung kind can’t be challenged for that animal anymore, because noone else has one of that kind to challenge him.
In this case both players exchange the cards and check the bid of the opponent. The player who bid the most money on the anmals gets them, the other player gets the money back he bid, instead of just keeping what he got from the other player. The opposing player now has two choices:. The first player to have all animals of one of the following combinations: If the player with the two or three animals looses the trade, he only has to hand over one of his animals.
#BrettspielNews – KW 38
Aquire the animal cards with the highest value. The other player may not refuse to horsetrade with the challenging player. The player with the highest score at the end wins the game.
In addition they contain a blue card with a dove labeled “bonus ” but no sparecard. Thats his overall score. When there are no more horsetrades to be made and all animals are auctioned off, the game is over. If both bids were equal, the two players bid again in the same order. For the horse trade, the challenging player simply places any number of money cards face down on the table. In this case he pays the money to thhe high bidder.
It is not mentioned in the later rules, but the 1st edition rules say, that bid 0-cards in a horsetrade are immediately returned after the players looked at the opponents bid!
If you can’t exactly pay the money you bid, you have to spend a higher moneycard.